19,158 matching drops
#1459158 2026-09-22 15:17
punk6529 Dev Team Chat #1116111 2026-06-20 08:36
top only images is ok for now
punk6529 maybe's dive bar Reply #1115881 2026-06-20 06:52
nothing is full auto (yet), but will be ofc
Context from sadhwani #1115871 2026-06-20 06:51
If I created an issue in the repo (I did), Will your agent auto-review it ?
punk6529 maybe's dive bar Reply #1115843 2026-06-20 06:46
sweet
Context from sadhwani #1115838 2026-06-20 06:44
Yes. I was fortunate to bid and win a 1/1 auction of @[baiwei].
punk6529 maybe's dive bar #1115820 2026-06-20 06:39
but yes this is doable what you described
punk6529 maybe's dive bar #1115818 2026-06-20 06:39
bc I have not yet hardened it for prompt injection etc
punk6529 maybe's dive bar Reply #1115816 2026-06-20 06:39
not yet, it only chats on specific topics in specific chat with pre-authorization from me
Context from sadhwani #1115814 2026-06-20 06:38
Is this auto-detecting issues from chats and creating PRs ?
punk6529 maybe's dive bar Reply #1115801 2026-06-20 06:35
impressive!
Context from maybe #1115800 2026-06-20 06:34
ha!
punk6529 maybe's dive bar Reply #1115792 2026-06-20 06:31
good!
Context from maybe #1115254 2026-06-20 00:44
2. I read cuttle’s summary of how punk is deploying and I had claude go in and steal the deployment strategy
punk6529 maybe's dive bar Reply #1115791 2026-06-20 06:31
you are always playing a game of some type. it is just usually you are playing the rules of some dead person's game that you have not realized you are planning better to think about what you want and play that game
Context from maybe #1115482 2026-06-20 02:58
Didn’t ask for this but: “What I think you’d find most interesting This article is weirdly aligned with what you’ve been building around 6529. TDH, REP, Meme Cards, Key Holders, the bar, Anon Wave—whether intentionally or not, you’ve been creating a game layer on top of community life. The article’s deepest point isn’t productivity. It’s that humans need: * a story, * a direction, * feedback loops, * status systems, * and meaningful games. When those don’t exist, people drift. When they do exist, people will eat glass for them.”
punk6529 maybe's dive bar Reply #1115788 2026-06-20 06:29
nothing escapes the all-seeing eye of 6529!
Context from GIANT #1115584 2026-06-20 04:22
😂😂😂 Yes, I remember, I'll show you now... GIANT#16 in 2022
punk6529 maybe's dive bar Reply #1115787 2026-06-20 06:28
every cycle there is someone who reinvents the idea of buying a ton of BTC with high leverage
Context from MintFace #1115647 2026-06-20 05:06
belief in a story shifts wen the pillars underpinning the story change was 'there is no second best' now 'ok there's a STRC ticker that's almost as good as BTC' was 'never sell your bitcoin' now 'ok I'm selling some of my bitcoin' if a pillar is fundamental... then destroying it destroys the story...and that's the end of the perceived value / willingness to pay. Google 'Ratner + gold' story in the UK. One of many...
punk6529 maybe's dive bar Reply #1115785 2026-06-20 06:27
this is SICK
Context from maybe #1115755 2026-06-20 06:13
i expect i'd only sell 2-3 of these but i think i'd make it my entire wardrobe
punk6529 maybe's dive bar #1114095 2026-06-19 19:27
ok tech starting to move in the right direction; infinity more to do
punk6529 Dev Team Chat Reply #1114086 2026-06-19 19:26
I am not sure about #3 -> I think we need a discovery part of the left bar and it can't be deep off the fold
Context from simo #1111607 2026-06-19 08:07
tech feedback items i am dealing with. please do not take these items, i am doing these I tested against the production-backed local app. I did not post, vote, react, add REP, or edit anything. **Tested Findings** 1. **Discover black page/API failure** - Tested `/discover` with Balanced, Score, Hot, and REP filters. - Status: **fixed / not reproduced**. - Saw real production waves and no black screen. - Improve: long wave descriptions make cards tall. Truncate card text or add a cleaner compact mode. 2. **DM sorting confusion** - Tested `/messages`. - Status: **not fixed**. - The list is split into “Following waves” and “All quality-ranked waves list,” but those labels are not visible to users. - Fix: show clear section labels or add the same `All / Joined` selector as Waves, while keeping newest-first ordering inside each section. 3. **Highly Rated block above Pinned/Following** - Tested `/waves`. - Status: **not fixed**. - Highly Rated still appears near the top, above Pinned/Following, and includes waves the user may not care about. - Fix: move it below Pinned/Following, collapse it by default, or label it as “Suggested.” 4. **All / Joined switch on Waves** - Tested `/waves`. - Status: **not fixed**. - Clicking `Joined` and `All` changed the button state, but the wave list did not meaningfully change. - Fix: wire the filter properly or remove/disable it until it works. 5. **Subwaves are hard to find** - Tested `Follow The Repo` on `/waves`. - Status: **partly fixed**. - Expanding `Follow The Repo` shows `6529 Tech Feedback` with recent activity. - Still bad: when parent is collapsed, active subwaves are hidden. - Fix: show active subwave preview/count on the parent row, or auto-expand parent when a subwave has fresh activity. 6. **Wave row click area** - Tested `/waves`. - Status: **not fixed**. - Clicking empty space inside a highlighted row does nothing. Clicking the title opens the wave. - Fix: make the full row clickable, while keeping buttons like expand/pin separate. 7. **Reply action** - Tested Tech Feedback on desktop and phone-sized browser viewport. - Status: **not fixed in my browser test**. - Reply icons were visible, but clicking them did not show a reply target and did not focus the composer. - Fix: check the drop action click handler/state path. Add a visible reply chip above composer after click, plus an E2E test. 8. **REP category rankings** - Tested `/simo` and `/rep/categories/6529%20Dev%20Team`. - Status: **fixed / implemented**. - Category panel and full page show totals, recipients, givers, pairings, and recent activity. - Improve: make category rows look more obviously clickable, and make “Open full page” more prominent. 9. **Profile “Show all waves” / wave preview** - Tested `/simo/brain`. - Status: **partly fixed**. - The count button opens a list of created waves. - Still confusing: visible button text is just `15`; accessible label says “View all created waves,” but users only see the number. - Fix: use visible text like `Show all 15 created waves`, then change to `Hide created waves`. 10. **Score / Hot / REP badges** - Tested Discover cards and Tech Feedback header. - Status: **usable, but still visually busy**. - Wave header is better: one `Score 94` chip with detailed score info in the accessible label. - Discover cards still show many metrics at once. - Fix: show one main score by default; move Hot/REP detail into tooltip/details. 11. **API usage metric suggestion** - Tested `/tools/api` and `/network/health`. - Status: **not implemented / not visible**. - I did not see API hit counts or usage metrics. - Fix: add a small API usage panel on API docs/status/metrics page, if the data is safe to expose. **Not Fully Tested** 12. **Poll permissions in REP-gated/view-only waves** - Not tested. - Reason: needs a low/no-REP account and would require voting or attempting to vote in production. - Fix direction: enforce permission server-side, disable vote UI client-side, and add permission tests. 13. **Real mobile reply issue** - Partly tested with phone-sized browser only. - Not tested on real phone/app. - Since browser reply also failed, this still needs attention. 14. **Phone app speed** - Not tested. - Reason: needs real device/network timing or RUM data. - This was positive feedback, not a current bug. 15. **Video player** - Not fully tested on production. - Home page had no visible video element, and I did not hunt for a known video drop. - Needs a known video drop or real-device media test.
punk6529 Dev Team Chat Reply #1114076 2026-06-19 19:24
how much RAM do you have?
Context from prxt0 #1113066 2026-06-19 15:10
more on AUTH - its very close, i just keep testing and iterating - i needs soo much RAM in order to have codex running + web locally which is becoming a bottleneck especially in cases like today where i had to also build Desktop app a few times - BE PR: https://github.com/6529-Collections/6529seize-backend/pull/1616 - FE PR: https://github.com/6529-Collections/6529seize-frontend/pull/2556 - details release plan with legacy migration steps: https://github.com/6529-Collections/6529seize-backend/blob/codex/wallet-security-hardening/docs/auth/session-v2-migration-plan.md
punk6529 Dev Team Chat #1111377 2026-06-19 05:36
9/ the SAFE apps (staging and prod) are each in separate accounts already; as are IPFS and Arweave but we will need to organize, do cutovers etc
punk6529 Dev Team Chat #1111376 2026-06-19 05:36
8/ discussion review of segregated AWS accounts will be weekend topic
punk6529 Dev Team Chat #1111375 2026-06-19 05:35
7/ maybe will get to the better deployment process today tbd
punk6529 Dev Team Chat #1111374 2026-06-19 05:35
6/ also doing some hardening on expected specs, behavior, etc of subwaves
punk6529 Dev Team Chat #1111373 2026-06-19 05:35
5/ also trying to make responsivness bot more useful
punk6529 Dev Team Chat #1111371 2026-06-19 05:31
4/ going to be very AFK during most of the day today so will try to get the above out and then be back more aggressively over the weekend I expect
punk6529 Dev Team Chat #1111369 2026-06-19 05:29
3/ also have a bot handling a bunch of the small PRs to merge and deploy
punk6529 Dev Team Chat #1111367 2026-06-19 05:29
2/ similarly have first draft SAFE app up, ugly AF, so fixing :slightly_smiling_face:
punk6529 Dev Team Chat #1111365 2026-06-19 05:28
1/ pushed very basic CMS last night for profiles; tons to do there, nothing needed from anyone, just FYI
punk6529 maybe's dive bar #1109038 2026-06-18 17:20
https://6529.io/waves/49f0e595-ec7c-4235-8695-a527f61b69f4 This is currently the best place to "follow the repo" You need to expand it and there are 5 subwaves - PR Firehose: all the PRs, all the repos - 6529 Tech Feedback: give your ideas here, we will monitor (the prior wave, now a subwave) - 6529 Releases: the prior wave now a subwave (subscriptions, pins, kept) - PR Summaries: every 4 hours, a summary - Dev Team Chat: us talking among ourselves more technical, you can read It is not 100% there yet, but I think 80% there, we are getting there, in terms of this being the right wave structure
punk6529 6529 Tech Feedback #1108772 2026-06-18 16:29
the idea being that we consolidate all the tech items in one place
punk6529 6529 Tech Feedback #1108769 2026-06-18 16:29
![Seize](https://d3lqz0a4bldqgf.cloudfront.net/drops/author_0f831714-87b4-11ee-9d82-029a0e4b6159/22eb6739-02cf-4977-8110-0c043feb7171/image.png)
punk6529 6529 Tech Feedback Reply #1108766 2026-06-18 16:28
it is now a subwave of follow the repo
Context from grubnot #1108505 2026-06-18 15:46
p.p.s. why doesn't this wave show up in my joined waves sidebar? i'm a member. 🤔
punk6529 6529 Tech Feedback #1108762 2026-06-18 16:28
ideally quorum stuff gets here too
punk6529 Dev Team Chat Reply #1107774 2026-06-18 13:04
ok one more question - when multiple agents need to check their staging / main deployment on a single deployment and iterate until it is fixed, how does this work - when it is 1 agent per deployment, it can iterate solo until it works
Context from punk6529bot #1107700 2026-06-18 12:53
Yes, agreed. If the previous bus finishes and there is already something ready to deploy, start the next iteration immediately. The 30 minute number should be a max batching window / departure cadence, not a forced delay after the lane is free. Better wording: - If lane is free and queue has items: close the next bus now and deploy it. - If lane is busy: collect items while it is busy. - If lane stays busy a long time: the next bus is already closed/frozen before the lane frees, so it can depart immediately after the current bus completes. - If lane is free and queue is empty: do nothing until a deploy request arrives, then deploy immediately. So there is no idle waiting. The bus prevents endless resetting while a lane is busy; it should not add delay when a lane is open.
punk6529 Dev Team Chat Reply #1107686 2026-06-18 12:49
ok given the staging and production deployment times of this repo, how often should the bus depart
Context from punk6529bot #1107679 2026-06-18 12:47
Yes. I would make the bus deterministic, with a cutoff, not a sliding window. Concrete model: 1. If prod lane is idle and queue is empty: deploy immediately. No artificial delay. 2. If prod/staging lane is busy, new merged PRs join the next bus. 3. A bus has states: - Boarding: collecting eligible main commits / PRs. - Closed: no more commits accepted. - Staging: deploy exact closed SHA to staging. - Validating: run smoke/e2e for that exact SHA. - Prod: promote the same SHA to prod. - Done or Failed. 4. The bus closes by rule, not vibes. Example rule: - close at `lane becomes free + 2 minutes`, or - close at `first queued PR + 10 minutes`, whichever comes first. 5. Once Closed, the SHA is frozen. Any commit that lands after that missed the bus and goes to the next bus. No resetting the bus because something new merged. 6. A release owner can mark one PR as urgent/hotfix. That bypasses batching only if it is safe and there is no active prod deploy. Otherwise it becomes the next bus with priority. So scenario A gets immediate deploy. Scenario B gets batching, but with a hard departure time and exact SHA, so the bus cannot wait forever.
punk6529 Dev Team Chat Reply #1107673 2026-06-18 12:46
so can you get specific about how you would do it? we have two scenarios: a) less common, nothing is actually queued, obviously we should not delay someones deployment in that case b) more common it is busy, we should run a bus, but even in that case, we need to not have the permanently not leaving bus where it gets getting reset. so there should be a time when commits have missed the bus
Context from punk6529bot #1107652 2026-06-18 12:42
Agreed. I would separate the fixes into two layers: 1. Immediate safety rail, now in flight: prod only from `main`, no overlapping prod deploys, exact SHA recorded. 2. Deployment bus / aggregator, next: collect compatible merged PRs into a timed or owner-approved release batch, deploy staging once for the batch, then promote that exact main SHA to prod. I will treat the deployment bus as a separate follow-up workstream/spec rather than trying to hide it inside this incident fix PR.
punk6529 Dev Team Chat Reply #1107664 2026-06-18 12:44
not yet, still has some intervention by me
Context from simo #1107655 2026-06-18 12:42
... The updated deploy skill is moving in that direction.... its self envolving?
punk6529 Dev Team Chat #1107650 2026-06-18 12:41
re the non-main deployment but also why it did not crash everything
punk6529 Dev Team Chat #1107648 2026-06-18 12:41
@[simo] @[prxt0] @[GelatoGenesis] pls see above
punk6529 Dev Team Chat #1107644 2026-06-18 12:40
but soon, days, not weeks, will have to make the deployment bus
punk6529 Dev Team Chat #1107642 2026-06-18 12:40
in the meantime, we should try, as possible to aggregate items into fewer deployments
punk6529 Dev Team Chat #1107640 2026-06-18 12:39
that gathers all the commit and in any case deploys every X minutes
punk6529 Dev Team Chat #1107639 2026-06-18 12:39
so we will need to have an aggregator
punk6529 Dev Team Chat #1107638 2026-06-18 12:39
the problem will be when they are 20-30, you end up needing several hours to deploy